After every roll
Ask one question first: does this card solve the reason my current lineup fails? If the answer is no, treat it as a possible filler instead of spending upgrade resources immediately.
Card records and lineup jobs
A useful card list should help you decide what to keep, upgrade, and replace. Card Chronicles publicly describes rolling cards, upgrading cards, unlocking abilities, planning a lineup, and taking on endless waves. That gives players a real decision loop even before a complete official card database is available: give every card a job, test it against the next goal, and only invest further when it keeps earning its place.
This page deliberately separates known game mechanics from details that still need proof. It does not guess card names, rarity rates, ability values, or hidden drop chances. When those details are shown here later, they should be traceable to an official announcement or a clear in-game record, rather than a copied list that may already be outdated.
Use the same six checks whenever you pull a card or compare two cards. The point is to make your next action clearer, not to promise a made-up meta.
Last reviewed: July 11, 2026
| Card | Rarity | Role | Ability | Best use | Verification |
|---|---|---|---|---|---|
| Not confirmed | Not confirmed | Wave clear | Not confirmed | Early progression | Needs in-game or official source |
| Not confirmed | Not confirmed | Boss survival | Not confirmed | Strong foes and longer wave pushes | Needs in-game or official source |
| Not confirmed | Not confirmed | Luck support | Not confirmed | Roll sessions and farming windows | Needs in-game or official source |
| Lineup job | What to look for | Best time to use it |
|---|---|---|
| Wave clear | Use this job when ordinary waves are the reason a run ends. A keeper here should make repeatable progress feel steadier, not only look impressive in a single roll screenshot. | Beginner progression and regular farming |
| Boss survival | Use this job before a strong foe or a longer push. The useful question is whether the card helps your main carry stay effective long enough to finish the encounter. | Strong foes and deeper wave pushes |
| Luck and roll support | Treat this as a farming-session job. It matters only when you have a plan for rolls and a lineup that can already keep progressing. | Focused roll windows and resource planning |
| Temporary filler | A filler is fine while it solves a current gap. Do not spend every upgrade resource on it when it no longer helps your next wave, farm loop, or boss attempt. | Early lineups while better options are found |
Ask one question first: does this card solve the reason my current lineup fails? If the answer is no, treat it as a possible filler instead of spending upgrade resources immediately.
Compare the card to your next target. A reliable wave-clearing card can be a better upgrade than a rarer pull that does not help the next few runs.
Make sure your main carry, a survival or control job, and a second damage or support job work together. Build around the missing job, not an untested label.
These creator videos show the subjects players are actively looking for: strong cards, large roll sessions, potions, and beginner progression. They are useful references for what to test in game, not an official source for exact rates or stats.

Use this as evidence that Card Chronicles players care about large roll sessions and luck variance. The site turns that into advice about tracking roll windows instead of judging luck from a tiny sample.
Watch source video
Use this as the main farming reference. The site translates the 'strong cards fast' topic into a practical farm route: prepare codes and boosts, roll during focused windows, upgrade keeper roles, and validate the lineup through waves.
Watch source video
Use this as a beginner intent reference. It supports a first-session route for new players: understand the roll loop, learn what resources do, then build a simple lineup before chasing rare pulls.
Watch source video
Use this as a card-choice and lineup reference. The site turns the video topic into cautious role-based advice instead of inventing unverified exact card stats.
Watch source videoUse the role-first tier list to decide which job deserves your next upgrade.
Turn card jobs into a beginner, farming, or boss-push lineup.
Use cards, rolls, upgrades, and waves as one repeatable loop.
This page has the card-record structure and role guide ready. Specific card names, rarities, abilities, and rates are added only after an official source or clear in-game evidence supports them.
Keep a card when it improves your current lineup job, such as reliable wave clear, boss survival, or a useful support slot. A rarity label alone does not tell you whether it helps your next goal.
A clear in-game screenshot showing the card name, rarity, ability text, and where it was found is more useful than a copied claim. The contact page explains how to send a correction or source.