Do not tier by rarity alone
A rarity label can be exciting, but your next run is decided by whether the card improves clear speed, survival, or a support gap. Test the job before you commit upgrades.
Build around the job, then the card
Players look for a tier list because every roll raises the same question: should this card replace something in my lineup? The dependable answer starts with the job your team needs. Card Chronicles has lineups, upgrades, endless waves, and strong foes, so a good tier decision should be tied to wave progress, farming consistency, or boss survival. A rare-looking pull is not automatically better if it does not solve the next problem in front of you.
The role-first format is intentional. Public sources do not yet provide a complete, current, official table of card names, ability values, and rarity rates. Rather than copy a fragile list, this guide gives you a practical order for testing and upgrading cards today. As player evidence becomes clear enough to support individual cards, the structure below can grow into a traditional card-by-card ranking without rewriting the whole page.
These tiers answer which kind of card is worth prioritizing for your current goal.
Last reviewed: July 11, 2026
| Tier | Role | Best use | What this means |
|---|---|---|---|
| S | Keeper carry | Cards worth upgrading first when they carry wave clear or boss survival. | role confirmed, specific cards pending |
| A | Farming support | Cards that help stable farming, roll sessions, or repeated wave clears. | role confirmed, specific cards pending |
| B | Temporary lineup filler | Cards that can fill early lineups before stronger roles appear. | role confirmed, specific cards pending |
| Your next goal | Highest-priority job | Decision rule | Open next |
|---|---|---|---|
| First waves | Keeper carry | Choose the card role that makes normal wave clears more reliable. Upgrade it before spreading materials across every new pull. | Tier list, card list, beginner route |
| Farming session | Reliable clear plus support | Start only when your lineup can complete repeated waves. A luck or roll resource does not replace a stable clear loop. | Farm method and luck guide |
| Strong foe push | Carry plus survival or control | Stop the push if the same role is failing each time. Change the job that is missing instead of rerolling blindly. | Best lineup and waves guide |
| New pull review | Temporary filler or upgrade target | Test the new card against your current problem. Keep it as a filler until it proves it deserves the next upgrade. | Card list and video evidence |
A rarity label can be exciting, but your next run is decided by whether the card improves clear speed, survival, or a support gap. Test the job before you commit upgrades.
When waves fail, change the role causing the failure first. Replacing every slot at once makes it much harder to learn why a lineup improved or collapsed.
After a new pull, note the wave or foe you tested, the role it replaced, and whether the result improved. A short record prevents rerolling the same decision every session.
Public creator coverage shows demand for stronger cards, progression, and cards with potential. Use these videos to see which questions players are testing, then judge the card against your own lineup job. They do not establish a permanent official meta by themselves.

Use this as the main farming reference. The site translates the 'strong cards fast' topic into a practical farm route: prepare codes and boosts, roll during focused windows, upgrade keeper roles, and validate the lineup through waves.
Watch source video
Use this as a card-choice and lineup reference. The site turns the video topic into cautious role-based advice instead of inventing unverified exact card stats.
Watch source video
Use this as a beginner intent reference. It supports a first-session route for new players: understand the roll loop, learn what resources do, then build a simple lineup before chasing rare pulls.
Watch source videoSee the fields and questions to use when a new card appears.
Build a lineup for early waves, farming, or a boss push.
Use a loss pattern to decide what job is missing next.
A card tier list is only useful when the card names, abilities, and values are correct. Until those details have strong evidence, this page ranks the jobs that help players make better upgrade and lineup decisions.
Upgrade the card that reliably carries your current waves, then fill the largest gap in your lineup. That is usually a stronger choice than spending all resources on a pull that does not improve progress.
Specific card rankings can be added when a repeatable source shows the card name, ability, and current in-game use. Until then, the tier labels describe lineup jobs rather than card claims that still need direct evidence.